The vampire can incite anger and even frenzy in any onlookers.ģ - Uncanny Grip: The vampire is able to grip onto nearly any surface and climb or hang unsupported from walls and ceilings.Ĥ - Draught of Might: The vampire is able to bestow their Potence powers onto anyone who drinks their blood.ĥ - Earthshock: The vampire slams their fist or foot into the ground and causes a forceful shockwave to knock their enemies prone.ĥ - Fist of Caine: Similar to Lethal Body, except the vampire is now strong enough to severely injury their fellow vampires as well!ġ - Resilience: The vampire can add their Fortitude rating to their Health total.ġ - Unswayable Mind: the vampire can add their Fortitude rating to dice rolls to resist manipulation and coercion.Ģ - Toughness: The vampire can subtract Fortitude rating from all Superficial damage sustained.Ģ - Enduring Beasts: An amalgam of Animalism 1. Each level of Potence increases the distance by 5 meters.Ģ - Prowess: The vampire adds their Potence rating to their Strength.ģ - Brutal Feed: The vampire is given such strength as to be able to completely exsanguinate a mortal human in a matter of seconds.ģ - Spark of Rage: An amalgam of Potence and Presence. A basic rundown of these powers is as follows:ġ - Lethal Body: The vampire becomes so strong, that their unarmed attacks inflict Aggravated damage to mortals.ġ - Soaring Leap: The vampire can leap higher and further. Instead of giving you a flat cap to your respective attributes, you now get to choose a selection of powers which were previously reserved for higher tier mastery. What's important here is that the physical disciplines of Potence, Fortitude and Celerity got the most in terms of an overhaul. Meaning that even though you might have several different options for each tier, you can only have a total of 5 at mastery level.īut that's getting a little sidetracked. Though, as I understand the situation, you can only choose 1 new power for each stage of advancement. When you advance your mastery in a discipline, you now have a variety of options to choose from, instead of gaining 1 new power with each level. This also came with the effect of taking some of the higher level powers which were previously 6 dots or more, and placing them into lower power spectrums. Scaling down their power levels from a maximum of 10, to a mere 5.
Okay, so as I'm sure many of you may be aware, 5th edition has tweaked the disciplines available to the clans.